Drinking Games: Pub Golf

Rules and Regulations for a Fun Bar Crawl That’s Way Over Par

© David Whitley

A glass of red wine at the first, a pint of Stella Artois at the fifth, & a Jaegerbomb for a match-winning birdie at the last? Pub Golf makes for a fine afternoon session

For a drinking game that lasts a whole afternoon session, it’s difficult to beat Pub Golf. It’s a fairly simple – but potentially brutal – way of turning a bar crawl into a testing challenge and a contest between friends.

Drinking Games: Pub Golf – Rules: The 18 Holes

The organiser of a Pub Golf bar crawl needs to do a bit of advance preparation. As with all good golf courses, there needs to be 18 holes, with a short walk in between each one. In this drinking game, of course, the holes are pubs or bars, and those that will be attended need to decided upon before the day, and mapped out into a route. It’s probably best to leave the bars with the most lenient door policy until the end…

Drinking Games: Pub Golf – Rules: The Clubs

In proper golf, players are only allowed to choose between 14 clubs, and this is the same in Pub Golf. These must be decided upon before the tournament begins, the clubs naturally being the type of drinks allowed. A good range of drinks should be included, including some non-alcoholic drinks for those wishing to take a breather and some absolute shockers to raise the stakes a bit. A sample bag could include, in order of strength: 1 glass of water, 1 orange juice, 1 lime and lemonade, 1 pint of cider, 1 pint of Stella Artois, 1 pint of Guinness, 1 glass of red wine, 1 glass of white wine, 1 gin and tonic, 1 rum and coke, 1 vodka and Red Bull, 1 shot of tequila, 1 Jaegerbomb, 1 shot of absinthe.

Drinking Games: Pub Golf – Rules: Scoring system

Again, this is decided beforehand. At each hole, a different drink is worth a different score. For example, in the Red Lion the vodka and Red Bull could be worth two under par and the pint of Guinness worth one over par. Meanwhile, in the White Hart, they could be worth even par and one under par respectively. How much each drink is worth in each pub can be set either randomly (assigned by, say, the roll of a dice beforehand) or utterly vindictively (the harder drinks being worth lower scores later in the game). The aim for all the Pub Golfers is to get the lowest score possible, and the winner is the lowest score at the end of the 18 holes. Anyone who declines to take a drink at any of the holes is deemed to have made a mistake on his or her card, and thus cannot win.


The copyright of the article Drinking Games: Pub Golf in Beer, Cocktails & Beverages is owned by David Whitley. Permission to republish Drinking Games: Pub Golf must be granted by the author in writing.




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